Smoldering Werewolf isn't insane in Commander like it will be in Limited, but it still can pick off small utility creatures like a champ, making it a nice inclusion for Tribal Werewolves. Cast it, plus discard an expensive card to wrath all of my opponent's creatures and planeswalkers? Sweet! Then I realized you only kill one thing per card discarded. Mirrorwing Dragon is a dope card and does dope things! Having a big ol' token army and then drawing a billion cards by targeting the Dragon with Expedite is super effective. The best home for Mirrorwing Dragon is probably as a backup for Zada, Hedron Grinder, in case her commander tax gets too high. Sometimes you'll get amazing value from its abilities, and sometimes it will be your opponents capitalizing on it. Good or bad, Mirrorwing Dragon will soon be the centerpiece of epic Commander stories due to the crazy plays it enables. Tribal Werewolves has low enough standards that Conduit of Storms is an easy inclusion, and these "pay mana to permanently flip" Werewolves of Eldritch Moon play really well with Geier Reach Bandit. Savage Ventmaw is a superior version of Conduit of Storms, but it's still a neat card. Generating mana on attack is a very interesting ability. Pay four mana to wheel your hand plus kill a creature isn't bad. Wheel decks like Niv-Mizzet, the Firemind and Nekusar, the Mind Razer may be interested in Collective Defiance. If you're building a Prowess or Tribal Devil deck, then Bedlam Reveler is a good addition, but most other decks have better options. If you want discard with your draw, you've got Wheel of Fortune and Chandra, Flamecaller as superior options. If you're playing a Spellslinger deck with Red in it, you're almost assuredly in Blue too (Izzet), which means you have much better card draw options: Recurring Insight, Blue Sun's Zenith, Intellectual Offering, and so on. In a Spellslinger deck, it's likely that you'll have six instants/sorceries in the graveyard by the time you cast the Devil, making it cost a mere RR-but I don't think it's great even in this ideal scenario. Be sure to check out Part 1 if you haven't already!īedlam Reveler wants to be cast late in the game when your hand is near-empty, and you want to draw into more gas. We're back with Part 2 of our Eldritch Moon Commander Review.
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